About Informatics

Master of Informatics Engineering Program (PMTIF), Department of Informatics, FTEIC-ITS, established with Decree Number 2851/D/T/2001, accredited as Superior by LAM INFOKOM with SK Number 118/SK/LAM-INFOKOM/Ak/M/XII/ 2022 valid until December 15 2027. Apart from that, PMTIF is also internationally accredited by ASIIN (Acreditation in Engineering Computer Science, Natural Sciences, and Mathematics) until September 2027. The ITS Informatics Engineering Master's Study Program opens face-to-face classes (Regular classes) and distance classes (Professional PJJ) which is supported by 29 teaching staff with Doctoral degrees and 10 of them are Professors. To date, PMTIF has graduated 944 alumni. Study at PMTIF ITS can be taken for 3-4 semesters (1.5-2 years) with a total credit load of 36 credits. The 36 credits include 12 mandatory courses (Computational Intelligence, Network Based Computing, Software Engineering, Research Methodology); 12 Thesis group courses (Thesis-Proposal, Thesis-Scientific Publication, Thesis-Final Session); and 12 elective courses according to areas of interest or relevant to thesis research.
1. Capable of demonstrating attitudes and character that reflect: devotion to God Almighty; ethics and integrity; noble character; sensitivity and concern for social and environmental issues; respect for cultural diversity and pluralism; commitment to the rule of law; and a dedication to prioritizing the interests of the nation and the broader community through creativity, innovation, excellence, strong leadership, synergy, and the utilization of personal potential to achieve optimal results. 2. Capable of examining and utilizing science and technology for application in the field of informatics—including computer networks, cybersecurity, information management, and modeling and simulation—and capable of making sound decisions based on individual or group work (such as final projects or equivalent learning activities) through logical, critical, systematic, and innovative thinking. 3. Capable of managing self-directed learning and personal development as a lifelong learner in order to compete at national and international levels, thereby making tangible contributions to problem-solving while adhering to principles of sustainability. 4. Proficient in the concepts and principles of intelligent systems and computational science, and capable of designing and building applications by applying these principles to produce intelligent application products across various fields. 5. Master the concepts and principles of architecture, systems, and logic-based computer network fundamentals, and be able to apply these principles to design, implement, and manage high-performance, secure, and efficient network systems. 6. Master theoretical concepts and principles regarding network-based computing and related cutting-edge technologies, and be able to apply these concepts to analyze and design algorithms for solving computational problems across various fields. 7. Master the principles of algorithm design and various programming language concepts, and be able to design and analyze algorithms to solve problems effectively and efficiently based on sound programming practices, as well as apply them to software development based on software engineering concepts and principles. 8. Master the principles of graphics and interaction, and be able to develop and evaluate application and/or game user interfaces based on these principles. 9. Master problem-solving principles and techniques using calculus, matrices, statistics, approximation, linear optimization, modeling, and simulation, and be able to solve computational and mathematical modeling problems effectively and efficiently through exact, stochastic, probabilistic, and numerical approaches. 10. Master the concepts and principles of information capture, processing, and storage in various formats, and be able to collect, digitize, and process data into useful new information using effective and efficient data modeling and storage methods.
| SEMESTER 1 | SEMESTER 2 |
| Kecerdasan Komputasional (3 sks) Komputasi Berbasis Jaringan (3 sks) Rekayasa Perangkat Lunak (3 sks) Literasi Digital, AI, dan Etike Riset (3 sks) Matrikulasi Pemrograman Phyton (3 sks) Matrikulasi Pemrograman Berorientasi Objek (3 sks) MK Pilihan 1 (3 sks) | Metodologi Penelitian (3 sks) MK Pilihan 2 (3 sks) MK Pilihan 3 (3 sks) Bahasa Inggris (2 sks) |
| SEMESTER 3 | SEMESTER 4 |
| Tesis - Sidang Proposal (3 sks) Tesis - Publikasi Ilmiah (3 sks) MK Pilihan 4 (3 sks) | Tesis - Sidang Akhir (6 sks) |
| SEMESTER 1 | SEMESETER 2 |
| Metodologi Penelitian (3 sks) Tesis - Sidang Proposal (3 sks) MK Pilihan 1 (3 sks) Bahasa Inggris (2 sks) Seminar 1(MK RPL) | MK Pilihan 2 (3 sks) Tesis - Publikasi 1 - Internasional (6 sks) Tesis 1 (4 sks) |
| SEMESTER 3 | SEMESTER 4 |
| Tesis 2 (6 sks) | Publikasi 2 - jurnal/Paten (8 sks) |
| SEMESTER 1 | SEMESTER 2 |
| Kecerdasan Komputasional (3 sks) Komputasi Berbasis Jaringan (3 sks) Literasi Digital, AI, dan Etike Riset (3 sks) Matrikulasi Pemrograman Phyton (3 sks) Matrikulasi Pemrograman Berorientasi Objek (3 sks) Topik Dalam Forensik Digital (3 sks) Topik Dalam Keamanan Informasi (3 sks) | Metodologi Penelitian (3 sks) Topik Dalam Pengaman Jaringan (3 sks) Topik Dalam Komputasi Awan (3 sks) Keamanan Aplikasi (3 sks) |
| SEMESTER 3 | SEMESTER 4 |
| Bahasa Inggris (2 sks) Tesis - Sidang Proposal (3 sks) Tesis - Publikasi Ilmiah (3 sks) | Tesis - Sidang Akhir (6 sks) |
| SEMESTER GASAL | SEMESTER GENAP |
| Topik Dalam Sistem Terdistribusi Topik Dalam Forensik Digital Topik Dalam Komputasi Bergerak Topik Dalam Komputasi Awan Topik Dalam Analisis Data Deret Waktu Topik Dalam Interaksi Manusia dan Komputer Topik Dalam Rekayasa Sistem Berbasis Pengetahuan Topik Dalam Tata Kelola Teknologi Informasi Topik Dalam Analisis Data Geospasial Topik Dalam Pengujian Perangkat Lunak Topik Dalam Data Mining Topik Dalam Pengolahan Citra Digital Topik Dalam Pemrograman Sains Data Terapan Rekayasa Perangkat Lunak untuk Pendidikan | Topik Dalam Jaringan Multimedia Topik Dalam Pengaman Jaringan Topik Dalam Jaringan Nirkabel Topik Dalam Desain dan Audit Jaringan Topik Dalam Pemodelan dan Simulasi Topik Dalam Pengembangan Game, Realitas Virtual, dan Realitas Augmentasi Topik Dalam Grafika Komputer Topik Dalam Audit Sistem Topik Dalam Big Data Topik Dalam Komputasi Kuantum Topik Dalam Evolusi Perangkat Lunak Topik Dalam Manajemen Proyek Perangkat Lunak Topik Dalam Rekayasa Kebutuhan Topik Dalam Penjaminan Kualitas Perangkat Lunak Topik Dalam Text Mining Topik Dalam Visi Komputer Topik Dalam Komputasi Biomedik Topik Dalam Algoritma dan Teknik Optimasi Keamanan Aplikasi |
