Academic
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER I | ||
| DV234101 | Dasar DKV 2 Dimensi | 6 |
| DV234102 | Life Drawing | 4 |
| DV234103 | Ilmu Komunikasi | 3 |
| DV234104 | Sejarah DKV | 3 |
| DW234106 | Design Thinking | 2 |
| 18 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER III | ||
| DV234301 | DKV Bahasa Visual | 6 |
| DV234302 | Komunikasi Marketing & Periklanan | 3 |
| DV234303 | Metodologi Riset | 2 |
| DV234304 | Videografi | 3 |
| DV234305 | Creative Copywriting | 3 |
| DV234306 | Fotografi | 3 |
| 20 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER V | ||
| DV234501 | DKV Sosial Budaya | 6 |
| DV234509 | Motion Graphic | 4 |
| DV234510 | Etika Bisnis | 3 |
| DV234511 | Branding | 3 |
| MK. Pilihan | 4 | |
| 20 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER VII | ||
| DV234701 | DKV Komprehensif | 6 |
| DV234702 | Kerja Praktek | 3 |
| DV234703 | Kapita Estetika | 3 |
| UG234901-906 | Agama | 2 |
| UG234911 | Pancasila | 2 |
| UG234914 | Bahasa Inggris | 2 |
| UG234915 | Kewirausahaan Berbasis Teknologi | 2 |
| 20 | ||
| KODE MK | NAMA MATA KULIAH PILIHAN | SKS |
| SEMESTER V | ||
| DV234502 | Comic and Graphic Novel | 4 |
| DV234503 | Digital Content Creation | 4 |
| DV234504 | Corporate Branding | 4 |
| DV234505 | Arcade Game | 4 |
| DV234506 | Basic CG Animation | 4 |
| DV234507 | Fotografi Eksperimen | 4 |
| DV234508 | Packaging | 4 |
| 28 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER II | ||
| DV234201 | Dasar DKV 3 Dimensi | 6 |
| DV234202 | Technical Drawing | 3 |
| DV234203 | Tipografi | 3 |
| DV234204 | Studi Kreatifitas | 3 |
| SM234202 | Matematika | 3 |
| 18 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER IV | ||
| DV234401 | DKV Teknologi | 6 |
| DV234402 | User Interface Design | 3 |
| DV234403 | Ilustrasi Digital | 4 |
| DV234404 | Teknologi Grafika | 3 |
| DV234405 | Game Studies | 2 |
| DV234406 | Kajian Budaya Visual | 2 |
| 20 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER VI | ||
| DV234601 | DKV Creativepreneur | 6 |
| DV234609 | Manajemen Desain | 3 |
| UG234912 | Bahasa Indonesia (UG) | 2 |
| UG234916 | Aplikasi Teknologi dan Transformasi Digital (UG) | 3 |
| UG234913 | Kewarganegaraan (UG) | 2 |
| MK. Pilihan | 4 | |
| 20 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER VIII | ||
| DV234801 | Tugas Akhir | 8 |
| 8 | ||
| TOTAL SKS | 144 | |
| KODE MK | NAMA MATA KULIAH PILIHAN | SKS |
| SEMESTER VI | ||
| DV234602 | Visual Books | 4 |
| DV234603 | Immersive Creative Media | 4 |
| DV234604 | Environmental Branding | 4 |
| DV234605 | Serious Game | 4 |
| DV234606 | Experimental Animation | 4 |
| DV234607 | Sinematografi | 4 |
| DV234608 | Product Branding | 4 |
| 28 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER I | ||
| DV184101 | Dasar Desain Komunikasi Visual 1 | 5 |
| DV184102 | Gambar Bentuk 1 | 4 |
| UG184914 | Bahasa Inggris | 2 |
| UG184913 | Kewarganegaraan | 2 |
| UG1849xy | Agama | 2 |
| SF184103 | Fisika 1 | 3 |
| 18 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER I | ||
| DV234101 | 2 Dimensional Basic Design | 6 |
| DV234102 | Life Drawing | 4 |
| DV234103 | Communication | 3 |
| DV234104 | History of Visual Communication Design | 3 |
| DW234106 | Design Thinking | 2 |
| 18 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER III | ||
| DV234301 | Visual Communication Function | 6 |
| DV234302 | Marketing Communication and Advertising | 3 |
| DV234303 | Research Methodology | 2 |
| DV234304 | Videography | 3 |
| DV234305 | Creative Copywriting | 3 |
| DV234306 | Photography | 3 |
| 20 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER V | ||
| DV234501 | VCD Socio Culture | 6 |
| DV234509 | Motion Graphic | 4 |
| DV234510 | Business Ethics | 3 |
| DV234511 | Branding | 3 |
| Elective Courses | 4 | |
| 20 | ||
| KODE MK | NAMA MATA KULIAH PILIHAN | SKS |
| SEMESTER V | ||
| DV184505 | Desain Editorial | 3 |
| DV184506 | Desain Merchandise | 3 |
| DV184507 | Sinematografi | 3 |
| DV184508 | Fotografi Eksperimen | 3 |
| DV184509 | Komik | 3 |
| 15 | ||
| KODE MK | NAMA MATA KULIAH (MK) WAJIB | SKS |
| SEMESTER II | ||
| DV184201 | Dasar Desain Komunikasi Visual 2 | 5 |
| DV184202 | Gambar Bentuk 2 | 4 |
| DW184201 | Pengantar Lingkungan Binaan | 2 |
| UG184911 | Pancasila | 2 |
| UG184912 | Bahasa Indonesia | 2 |
| KM184151 | Matematika 1 | 3 |
| 18 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER II | ||
| DV234201 | 3 Dimensional Basic Design | 6 |
| DV234202 | Technical Drawing | 3 |
| DV234203 | Typography | 3 |
| DV234204 | Creativity Studies | 3 |
| SM234202 | Mathemathics | 3 |
| 18 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER IV | ||
| DV234401 | Visual Communication Design Technology | 6 |
| DV234402 | User Interface Design | 3 |
| DV234403 | Digital Illustration | 4 |
| DV234404 | Printing Technology | 3 |
| DV234405 | Game Studies | 2 |
| DV234406 | Visual Culture | 2 |
| 20 | ||
| Course Code | Name of Compulsory Course | Credits |
| SEMESTER VI | ||
| DV234601 | DKV Creativepreneur | 6 |
| DV234609 | Design Management | 3 |
| UG234912 | Indonesian | 2 |
| UG234916 | Applied Technology and Digital Transformation | 3 |
| UG234913 | Civics | 2 |
| Elective Courses | 4 | |
| 20 | ||
| KODE MK | NAMA MATA KULIAH PILIHAN | SKS |
| SEMESTER VI | ||
| DV184604 | Desain Motif Grafis | 3 |
| DV184605 | Branding Kawasan | 3 |
| DV184606 | Animasi dan Game Digital | 3 |
| DV184607 | Desain Kemasan | 3 |
| DV184608 | Periklanan Lanjutan | 3 |
| 15 | ||
Definisi Body of Knowledge bidang Desain seperti yang dituliskan dalam Handbook NASAD edisi 2022-2023 adalah sebagai berikut:
1. Studio
Teori, praktek, dan pengalaman yang diajarkan dalam suasana studio merupakan hal yang penting dalam menyiapkan mahasiswa ke jenjang karir profesional desain. Mutu dan kualitas dari hasil karya mahasiswa ditentukan dari kecukupan kuliah studio yang dilaksanakan di institusi pelaksana pendidikan desain. Perancangan hasil karya ini meliputi konsep, proses, produksi karya, dan kritik. Sehingga, mahasiswa harus:
Mahasiswa harus mampu bekerja secara mandiri dalam menyelesaikan berbagai permasalahan desain dengan menggabungkan kemampuan yang didapat di studio, analisa, sejarah, dan teknologi sesuai dengan permasalahan yang dihadapi.







