The development of digital technology drives innovation in education, one of which is through the implementation of augmented Reality (AR), which increases interactivity and understanding of abstract concepts in learning. This study employs a Systematic Literature Review (SLR) with the PRISMA method to analyze the implementation of AR in education. Of the 3,225,372 articles reviewed, 30 journals met the research criteria, with Marker-Based Tracking as the most commonly used AR method because of its stability and accuracy. The study results showed that AR increases students’ interactivity, facilitates understanding of abstract concepts, increases student engagement, improves information retention and memory, facilitates simulation and practice, develops creativity and collaboration, adapts learning to individual needs, and improves cost and resource efficiency, although it still faces challenges in the infrastructure and technical skills of teachers. Therefore, further development in AR applications at various education levels is recommended to improve understanding and adaptation to scientific developments.
Keywords: Augmented Reality, Learning Media, Marker-Based Tracking.
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